To watch this mid-blowing trailer and read more details about the game and it's all NEW motion controls click read more.
THANKS TO Randolph Ramsey at Gamespot for the following information.
Few details were released about the story in Skyward Sword, with the
entire presentation devoted to explaining how the redefined controls
would work. Miyamoto explained that the Wii remote and the Wii Motion
Plus accessory would be required, with the remote used primarily to
swing your sword. The Wii Motion Plus' one-to-one movement translation
would make fighting more accurate, Miyamoto said, and demoed it on
screen when he came upon some deku babas. To defeat these carnivorous
plants, you'll apparently need to swing your sword in the same direction
its mouth opens--Miyamoto showed this by slicing horizontally to defeat
a deku baba with a horizontal mouth, and vertically to defeat one whose
mouth opened in that direction. Your sword will also get a powered-up
attack--holding the Wii Remote straight up in the air will see Link do
the same with his sword on screen, charging it up with "energy from the
heavens". You can then release this beam as a projectile attack by
swinging your hand downwards.
With the Wii remote as your sword, the nunchuck becomes your shield in
Skyward Sword. Quickly shaking the nunchuk will bring up your shield,
and you'll need to hold it in front of you as you would a real piece of
defensive gear. Miyamoto once again demoed this by blocking projectile
attacks from some oktoroks, but he also showed that you'll be able to
turn defense into attack by quickly pushing forward with the nunchuck
just as a projectile hits. This will send the projectile hurtling back
at your foe.
The way you access your inventory will also get a makeover in Skyward
Sword. Pressing the B button will bring up a radial menu on screen, and
you'll simply use the Wii remote to select your item. Miyamoto used this
opportunity to showcase some of the items and weapons Link will have
access to in his next adventure, which included a few returning
favourites with some new twists. First up was the slingshot--bringing up
this weapon bought up a reticule on screen, but Miyamoto says you won't
have to point the Wii remote directly at your television to aim. The
Nintendo legend then targeted some spiders crawling on a mossy wall,
taking several shots to hit them all.
The next item to be used was the bomb, and it seems you'll have a few
ways to deploy them in the game. The first is by simply placing them on
the floor by pressing A. You can also throw it by swinging the Wii
remote over your head. Finally, you'll be able to throw them like
bowling balls via an underarm swing (with Miyamoto saying you could even
get swing on the ball a la Wii Sports and Wii Sports Resort). The bow
will also be making a return appearance, and in another Wii Sports nod,
you'll have to aim by holding the Wii remote in front of you and draw
back by pulling the nunchuck behind your ear. Miyamoto tried to demo
this feature on stage, but unfortunately came across some targeting
problems on screen (which he blamed on wireless interference).
Also affected by interference was a new addition to the item line-up,
which Miyamoto simply called the beetle. The beetle, as its name
suggests, is a small flying insect which can be used to pick up far away
items or even drop things onto foes. Using the beetle switches your
view to just behind the insect, and you'll steer it by using your Wii
remote. Miyamoto, however, had some trouble steering the beetle to pick
up something, so he quickly moved on to the final item on show, the
whip. As you'd expect, the whip will be used by flicking your Wii
remote, with the direction you're moving it affecting which way Link
attacks on screen. In the demo, two lizalfos came upon Link. Miyamoto
used his whip to break their defensive stance, and then quickly switched
to his sword to finish the job.
With the demo over, a game play trailer for Skyward Sword was shown,
showcasing some of the moves and items that will be available. The
trailer showed scenes such as Link precariously balancing on a rolling
boulder atop some lava, attacking a large crab-like creature, swinging
on vines, using a beetle to drop a bomb onto an enemy, and bowling bombs
into small openings. The game looked quite sharp and looked reminiscent
of Twilight Princess, but we'll have to wait until we see it on the E3
2010 show floor to make a better judgement.
And now for the bad news--Miyamoto closed off his presentation by saying
that development on Skyward Sword would take at least until the end of
this year, which means you'll have to wait until 2011 before the game is
released. We're looking forward to playing The Legend of Zelda: Skyward
Sword during E3 2010 to see if some of the control bugs in the stage
show have become less prevalent, and we'll bring you more detail on this
highly anticipated game soon.
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